0
NAALU
1
LEADERSHIP
Gain 3 command tokens.
Spend influence to gain tokens (3:1).
Spend influence to gain tokens (3:1).
2
DIPLOMACY
Opponents place 1 token in your system (not MR).
Ready up to 2 of your planets.
1 token to ready 2 planets.
3
POLICTICS
Choose new speaker.
Draw 2 actions cards.
View 2 agendas & return to top/bottom.
1 token to draw 2 action cards.
4
CONSTRUCTION
Build 1 PDS or dock on your planet.
Build 1 PDS on your planet.
Place 1 token to build 1 PDS or dock.
5
TRADE
Gain 3 trade goods.
You and one more replenish commodities.
1 token to replenish commodities.
6
WARFARE
Move 1 token from board to sheet.
Redistribute command sheet tokens.
1 token to produce at dock in home system.
7
TECHNOLOGY
Research 1 technology.
Spend 6 resources for 1 more tech.
1 token + 4 resources for 1 tech.
8
IMPERIAL
Score 1 fulfilled public objective.
+1 VP for MR, else draw 1 secret obj.
1 token to draw 1 secret obj.
0
NAALU
1
LEADERSHIP
Gain 3 command tokens.
Spend influence to gain tokens (3:1).
Spend influence to gain tokens (3:1).
2
DIPLOMACY
Opponents place 1 token in your system (not MR).
Ready up to 2 of your planets.
1 token to ready 2 planets.
3
POLICTICS
Choose new speaker.
Draw 2 actions cards.
View 2 agendas & return to top/bottom.
1 token to draw 2 action cards.
4
CONSTRUCTION
Build 1 PDS or dock on your planet.
Build 1 PDS on your planet.
Place 1 token to build 1 PDS or dock.
5
TRADE
Gain 3 trade goods.
You and one more replenish commodities.
1 token to replenish commodities.
6
WARFARE
Move 1 token from board to sheet.
Redistribute command sheet tokens.
1 token to produce at dock in home system.
7
TECHNOLOGY
Research 1 technology.
Spend 6 resources for 1 more tech.
1 token + 4 resources for 1 tech.
8
IMPERIAL
Score 1 fulfilled public objective.
+1 VP for MR, else draw 1 secret obj.
1 token to draw 1 secret obj.
0
NAALU
1
LEADERSHIP
Gain 3 command tokens.
Spend influence to gain tokens (3:1).
Spend influence to gain tokens (3:1).
2
DIPLOMACY
Opponents place 1 token in your system (not MR).
Ready up to 2 of your planets.
1 token to ready 2 planets.
3
POLICTICS
Choose new speaker.
Draw 2 actions cards.
View 2 agendas & return to top/bottom.
1 token to draw 2 action cards.
4
CONSTRUCTION
Build 1 PDS or dock on your planet.
Build 1 PDS on your planet.
Place 1 token to build 1 PDS or dock.
5
TRADE
Gain 3 trade goods.
You and one more replenish commodities.
1 token to replenish commodities.
6
WARFARE
Move 1 token from board to sheet.
Redistribute command sheet tokens.
1 token to produce at dock in home system.
7
TECHNOLOGY
Research 1 technology.
Spend 6 resources for 1 more tech.
1 token + 4 resources for 1 tech.
8
IMPERIAL
Score 1 fulfilled public objective.
+1 VP for MR, else draw 1 secret obj.
1 token to draw 1 secret obj.
0
NAALU
1
LEADERSHIP
Gain 3 command tokens.
Spend influence to gain tokens (3:1).
Spend influence to gain tokens (3:1).
2
DIPLOMACY
Opponents place 1 token in your system (not MR).
Ready up to 2 of your planets.
1 token to ready 2 planets.
3
POLICTICS
Choose new speaker.
Draw 2 actions cards.
View 2 agendas & return to top/bottom.
1 token to draw 2 action cards.
4
CONSTRUCTION
Build 1 PDS or dock on your planet.
Build 1 PDS on your planet.
Place 1 token to build 1 PDS or dock.
5
TRADE
Gain 3 trade goods.
You and one more replenish commodities.
1 token to replenish commodities.
6
WARFARE
Move 1 token from board to sheet.
Redistribute command sheet tokens.
1 token to produce at dock in home system.
7
TECHNOLOGY
Research 1 technology.
Spend 6 resources for 1 more tech.
1 token + 4 resources for 1 tech.
8
IMPERIAL
Score 1 fulfilled public objective.
+1 VP for MR, else draw 1 secret obj.
1 token to draw 1 secret obj.